Wednesday, June 15, 2011

Maya Hot Keys for animation

Make These Basic Hot keys Part of Your DNA
adjust the size of your current manipulator   + and -
Parent things using p
 unparent them using shift+p.
Duplicate objects using ctrl+d.
Press h to hide selected objects and press  
shift+h to show selected objects.
The 4 key displays your objects in wire frame while  
5 displays them in shaded mode.
ctrl+g for creating a group of objects or deselect everything to create an empty group. Empty groups are super useful but that's a topic all on its own.


full screen mode by pressing ctrl+space.

a key frames all objects
f key frames selection. If you hold shift while using these keys, it will do this operation in all your current views.

q key is your selection tool. 
w, e, or r manipulators to disappear.

Temporarily hide everything around the currently selected object by pressing shift+i. To get everything back, deselect the object and press shift+i again.

Make Animation Hassle Free By Learning These Hot keys
alt+v combination plays and stops your animation while  
alt+shift+v rewinds it.
The , key goes to previous key frame while the . goes to the next key frame. If you hold alt while using hot keys, you will step one frame at a time.
Use k+LMB to use an awesome the time dragger tool.
Press alt+b to cycle your background color in the view port.
Key frame your translates by pressing shift+w,
key your rotation by pressing shift+e
key your scale by pressing shift+r.


Another Hidden Marking Menu
Shift+RMB. polygon creates geometry
Shift + S + LMB Animation

Ctrl + RMB Convert selection

Shift+RMB Polygon arking menue
0 + LM Poly Brush

Try These Hot keys Out While Editing ObjectsF8 goes in and out of component mode
F9 to dive into vertex mode 

F10 for edge mode
F11 for face mode.


You can also use < and > to shrink or grow a selection of a component.

Press space to access this baby.  
h+LMB marking menu. Give it a shot and see which one you like.

Snapping can come in handy especially when snapping with MMB.
Using MMB instead of LMB allows you to click and drag anywhere on the view port instead of being forced to use the manipulator.
Snap to grids by holding x,
snap to curves by holding c,
snap to points by holding v.






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