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Tuesday, February 26, 2013

Welcome

My name is Adam Earle here you will find allot of my work - but not all of it. I've been invovlved in the industry forsome time now. I work remotely and  inhouse my pricing is very resonable on a daily rate

BACKGROUND INFO
I have been an editor, motion graphics artist and compositor for the last ten years, during render times at work I would sit around researching technical documents and all different kinds of topic related to my current profession (I love this kind of stuff R‘n’D - Pipelines Colour theory how one part of the puzzle fits into the next and most of all drawing sculpting and painting. - Fine Arts Degree background and a family history full of artist).

I'm always on the lookout for efficiency and awesomeness. Then I came up with the great idea - what better way to be able to push my motion graphics skills by trying to completely understand the complexities of movement - Character Animation (Adam is Craaazzzyeeeee and has no idea what he is getting himself into - I was warned).

Thinking about all of this has led me to research, study, work and take pleasure in all different kinds of studios, private schools and meet some wonderfully talented artist in places like Indonesia, China, Singapore, Japanese Studios, Korean Comic book schools, Painting, Drawing schools, studios, Universities, and back again to working here in the great land of Oz in Sydeny New South Whales.

All of my study, experiences knowledge wisdoms and tens of thousands of notes later leading me to the idea of "lets go do my masters and focus on character animation". All of the information I had collected over the years started coming together.

Now that I have completed my Master Degree I’ve worked out something’s in this life you really love doing and others you're totally and absolutely crazy about and love doing again and again and again everyday.

I'll always be making fine pieces of art, I will always be animating, hire someone who loves doing their job and you will have a job well done.

Adam Earle




















































































Wednesday, January 30, 2013

Matte Painting Pipelines



NOTES ARE UNCOMPLETED 


The primary focus of matte paint is speed of being built and maxium believeability. This pipeline has been under constant change since the paintings on glass 

Different style pipes in this artical:
  1. Locked of camera 
  2. Moving background with staionary Camera
  3. Moving camera 
  4. Moving camera on a crane
 Software Reviewed in this artical:
  • Photoshop
  • After Effects and photoshop
  • Maya After Effects and Photoshop  
  • Mudbox Maya After Effects and Photoshop 

_____________________________________________________________________________________
Working Method 
  • Read the Break - Aproval move on
  • Do you need to 3D camer track the shot or is the camera move entirely CG 
  TIP: Real life camera move make a shots more believable.  Get some small block or lego Film the shot with any old  camera (however if you can use the lense then great) and create the camera move that you want. 3D camera track it. and then bring the data into maya for your camera.. This helps with believeablity saave time animating CG camera Curves and Tangents and removes the Cg Feelof the cammera

MOST IMPORRTANT: Ask yourself and the client what can you get away with
  • Concept painting collage sculpt mash up - Aproval move on
  • Break it up into layers or design it that way
  • Design the shot in maya roughly with the camera - Aproval move on
  • Lock of the camera in maya - Aproval move on
  • Thumbnail the shot out - Aproval move on 


_____________________________________________________________________________________
Build it in Photoshop CS6


  • New Scence
  • Thumnails it out
  • Thumbnail out an "Arial View" of how far you think object will be from eachother
  • Concept mash up keeing finished rendered part of the pictures with there own layer
  • Place in layer in a Folder
  • Duplicate folder and Flatten the folder and its content down to one layer (this is a reference/ guid layer)
  • Convert each Layer into a Plane
    • Do not move the camera
  • Merge layer together
  • Space them out using the Reference layer to help space things out
  • create camera move inthe time line
  • Export

_____________________________________________________________________________________
Build it in After Effects CS6
  • Open live action plate in After Effects
  • 3D camera track the shot
  • Find your null objects in space
  • parent your layers to the nulls by hoolding the shift key when you parent
  • Correct you camera plane so it is straight
    • parrent your camera and all your nulls to a master null or control layer (this ;ayer should be set to guide)
    • Rotate the ground plane so it gets to roughly a 90 degree angle
  • Now you can animate the camera.

_____________________________________________________________________________________
Build it in Maya 2013


  • Start in Photoshop
  • Thumnails it out
  • Thumbnail out an "Arial View" of how far you think object will be from eachother
  • Concept mash up keeing finished rendered part of the pictures with there own layer
  • Place in layer in a Folder
  • Duplicate folder and Flatten the folder and its content down to one layer (this is a reference/ guid layer)
  •  Open the flattened layer into the Filter "Vanishing point"
  • Make some Vanishing Point planes
  • Export to Obj
  • Export to After Effects
  • Now you can do what you want

_____________________________________________________________________________________
Mash up for better speed and control

Maya 2013 to After Effects CS6
Maya
Exporting camera data
  • Create a locator 
  • place the locator where you want it
  • Name locator as "Null" (Null is aftetr effects language)
  • Bake the animation into the Maya camera
  • Save Maya scene as an .ma file
After Effects
Importing camera data
  • Open the .ma file from maya
  • The .ma file will now be a compostion with a camera and a null/s
  • Make sure your scence is Ray-traced 3D
  • Parent your layer to the null object


_____________________________________________________________________________________
After Effects CS6 to Maya 2013
After Effects
  • Open live action plate in After Effects
  • 3D camera track the shot
  • Export the camera tracking data as "..................."
Maya
  • Open the tracking data from After Effects into Maya
  • Your scne is now ready